Most things we think of as pure white are actually ~75%-90% white (190-230). Important note – for realistic results, the Diffuse must use colors or textures in the range of 10~230 on the lightness scale. This seems a bit complicated for just getting a simple color in 3ds Max, but currently there is no automatic way to do this. Now the color of the material matches perfectly with the color you took from Photoshop. Set the same RGB values in the color slot and change the Gamma correction settings to “Specify” and make sure it’s set at 2.2
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